The API Documentation of the Standard Java Library
The API Documentation for the Rectangle Class
Method Summary
Detailed Method Description
The detailed description of a method shows:
The action that the method carries out
The parameters that the method receives
The value that it returns (or the reserved word void if the method doesn’t return any value)
Packages
Package: a collection of classes with a related purpose
Import library classes by specifying the package and class name:
import java.awt.Rectangle;
You don't need to import classes in the java.lang package such as String
and System
Syntax 2.4 Importing a Class from a Package
Self Check 2.20
Look at the API documentation of the String class. Which method would
you use to obtain the string "hello, world!" from the string "Hello,
World!"?
Answer:toLowerCase
Self Check 2.21
In the API documentation of the String class, look at the description
of the trim method. What is the result of applying trim to the string
" Hello, Space ! "? (Note the spaces in the string.)
Answer:"Hello, Space !" – only the leading and trailing spaces are
trimmed.
Self Check 2.22
The Random class is defined in the java.util package. What do
you need to do in order to use that class in your program?
Answer:
Add the statement
import java.util.Random;
at the top of your program.
Implementing a Test Program
Provide a tester class.
Supply a main method.
Inside the main method, construct one or more objects.
Apply methods to the objects.
Display the results of the method calls.
Display the values that you expect to get.
ch02/rectangle/MoveTester.java
Program Run:
x: 20
Expected: 20
y: 35
Expected: 35
Self Check 2.23
Suppose we had called box.translate(25, 15) instead of box.translate(15,
25). What are the expected outputs?
Answer:
x: 30, y: 25
Self Check 2.24
Why doesn't the MoveTester program print the width and height of the
rectangle?
Answer:
Because the translate method doesn't modify the shape of the rectangle.
Testing Classes in an Interactive Environment
Object References
Object reference: describes the location of an object
The new operator returns a reference to a new object:
Rectangle box = new Rectangle();
Multiple object variables can refer to the same object:
What is the effect of the assignment greeting2 = greeting?
Answer:
Now greeting and greeting2 both refer to the same String
object.
Self Check 2.26
After calling greeting2.toUpperCase(), what are the contents of greeting
and greeting2?
Answer:
Both variables still refer to the same string, and the string has not been
modified. Recall that the toUpperCase method constructs a new string
that contains uppercase characters, leaving the original string unchanged.
Answer:
Construct two JFrame objects, set each of their sizes, and call setVisible(true)
on each of them.
Drawing on a Component
In order to display a drawing in a frame, define a class that extends the JComponent
class
Place drawing instructions inside the paintComponent method. That method is
called whenever the component needs to be repainted:
public class RectangleComponent extends JComponent
{
public void paintComponent(Graphics g)
{
Drawing instructions go here
}
}
Classes Graphics and Graphics2D
Graphics class lets you manipulate the graphics state (such as current
color)
Graphics2D class has methods to draw shape objects
Use a cast to recover the Graphics2D object from the Graphics
parameter:
public class RectangleComponent extends JComponent
{
public void paintComponent(Graphics g)
{
// Recover Graphics2D
Graphics2D g2 = (Graphics2D) g;
. . .
}
}
Call method draw of the Graphics2D class to draw shapes, such
as rectangles, ellipses, line segments, polygons, and arcs:
public class RectangleComponent extends JComponent
{
public void paintComponent(Graphics g)
{
. . .
Rectangle box = new Rectangle(5, 10, 20, 30);
g2.draw(box);
. . .
}
}
Drawing Rectangles
ch02/rectangles/RectangleComponent.java
Using a Component
Construct a frame.
Construct an object of your component class:
RectangleComponent component = new RectangleComponent();
Add the component to the frame:
frame.add(component);
Make the frame visible.
ch02/rectangles/RectangleViewer.java
Self Check 2.29
How do you modify the program to draw two squares?
Answer:Rectangle box = new Rectangle(5, 10, 20, 20);
Self Check 2.30
How do you modify the program to draw one rectangle and one square?
Answer:
Replace the call to box.translate(15, 25) with
box = new Rectangle(20, 35, 20, 20);
Self Check 2.31
What happens if you call g.draw(box) instead of g2.draw(box)?
Answer:
The compiler complains that g doesn't have a draw method.
Applets
Applet: program that runs inside a web browser
To implement an applet, use this code outline:
public class MyApplet extends JApplet
{
public void paint(Graphics g)
{
// Recover Graphics2D
Graphics2D g2 = (Graphics2D) g;
// Drawing instructions go here
. . .
}
}
Applets
This is almost the same outline as for a component, with two minor differences:
You extend JApplet, not JComponent
You place the drawing code inside the paint method, not inside paintComponent
To run an applet, you need an HTML file with the applet tag
An HTML file can have multiple applets; add a separate applet tag for
each applet
You view applets with the applet viewer or a Java enabled browser:
appletviewer RectangleApplet.html
ch02/applet/RectangleApplet.java
ch02/applet/RectangleApplet.html
ch02/applet/RectangleAppletExplained.html
Applets
Ellipses and Circles
Ellipse2D.Double describes an ellipse
This class is an inner class — doesn't matter to us except for the import
statement:
import java.awt.geom.Ellipse2D; // no .Double
Must construct and draw the shape:
Ellipse2D.Double ellipse = new Ellipse2D.Double(x, y, width, height);
g2.draw(ellipse);
An Ellipse
Lines
To draw a line:
Line2D.Double segment = new Line2D.Double(x1, y1, x2, y2);
g2.draw(segment);
or,
Point2D.Double from = new Point2D.Double(x1, y1);
Point2D.Double to = new Point2D.Double(x2, y2);
Line2D.Double segment = new Line2D.Double(from, to);
g2.draw(segment);
Drawing Text
g2.drawString("Message", 50, 100);
Colors
Standard colors Color.BLUE, Color.RED, Color.PINK etc.
Specify red, green, blue between 0 and 255:
Color magenta = new Color(255, 0, 255);
Set color in graphics context:
g2.setColor(magenta);
Color is used when drawing and filling shapes:
g2.fill(rectangle); // filled with current color
Predefined Colors and Their RGB Values
Color
RGB Value
Color.BLACK
0, 0, 0
Color.BLUE
0, 0, 255
Color.CYAN
0, 255, 255
Color.GRAY
128, 128, 128
Color.DARKGRAY
64, 64, 64
Color.LIGHTGRAY
192, 192, 192
Color.GREEN
0, 255, 0
Color.MAGENTA
255, 0, 255
Color.ORANGE
255, 200, 0
Color.PINK
255, 175, 175
Color.RED
255, 0, 0
Color.WHITE
255, 255, 255
Color.YELLOW
255, 255, 0
Alien Face
ch02/face/FaceComponent.java
ch02/face/FaceViewer.java
Self Check 2.32
Give instructions to draw a circle with center (100, 100) and radius 25.
Answer:
g2.draw(new Ellipse2D.Double(75, 75, 50, 50));
Self Check 2.33
Give instructions to draw a letter "V" by drawing two line segments.
Answer:
Line2D.Double segment1 = new Line2D.Double(0, 0, 10, 30);
g2.draw(segment1);
Line2D.Double segment2 = new Line2D.Double(10, 30, 20, 0);
g2.draw(segment2);
Self Check 2.34
Give instructions to draw a string consisting of the letter "V".
Answer:
g2.drawString("V", 0, 30);
Self Check 2.35
What are the RGB color values of Color.BLUE?
Answer:0, 0, and 255
Self Check 2.36
How do you draw a yellow square on a red background?
Answer:
First fill a big red square, then fill a small yellow square inside: