import info.gridworld.actor.Rock;
import info.gridworld.grid.UnboundedGrid;
import info.gridworld.world.World;

public class LoopWorldRunner
{ 
   public static void main(String[] args)
   {
      World<Rock> world = new LoopWorld();
      world.setGrid(new UnboundedGrid<Rock>());
      world.show();
   }
}
