import info.gridworld.actor.Rock; import info.gridworld.grid.Location; public class LoopWorld extends StepWorld { public void run() { int n = 5; for (int i = 1; i <= n; i++) { for (int j = 1; j <= 2 * i - 1; j++) { add(new Location(i, n - i + j), new Rock()); pause("i=" + i + ",j=" + j); } } } }