previous |
start |
next
A Complete Example
- The final example is a wxWindows version of the
clock game of Chapter 13.
- Because of the event-driven nature of GUI
programming, several modifications had to be made to the program
logic.
- In this program, each guess is communicated to
the program in the handler of the "Guess" button.
- A data field tries has been added to
keep track of whether the guess is a first or second
guess.
- The user selects menu options that lead to
dialog boxes to enter the user name and choose level.
- Now the user can change level at any time
during the game.
- To simplify compilation, the nonstandard Point
and Time classes have been eliminated from the program.
previous |
start |
next